Bethesda announces ‘Fallout 3 & Oblivion’ double pack
If, for some strange reason you’ve never gotten around to enjoying The Elder Scrolls IV: Oblivion and Fallout 3, acclaimed software developer Bethesda is about to make it blissfully simple to snag both classic titles simultaneously.
More pointedly, the respective 2006 and 2008 ‘Game of the Year’ award winners are to be released this coming April in a special twin edition for Xbox 360 and Games for Windows.
The ‘Fallout 3 & Oblivion Double Pack’ will cost just $29.99 USD on Microsoft’s current-generation home console, while PC gamers can expect to face an even more tempting price tag of $19.99 USD.
Unfortunately, the Double Pack will not be released on PlayStation 3. However, while Bethesda is not yet in a position to bring its latest software bundle to Sony’s platform, the studio is striving to make that a reality.
“We will continue to work to try to change that, but at present it is still not approved.” Bethesda boss Pete Hines told Joystiq. “We would like to release a PS3 version as well.”
Here’s hoping. In the meantime, if you’d like to see what you’ve been missing—or perhaps revisit some of gaming’s most recent highlights—the Fallout 3 & Oblivion pack will be available from April 3.
What we need is for one of the coaimnpes to turn their online service into just that. A true free and open cross platform online service.They can run ads, they can run commercials, I don’t give a shit, it’s all on the internet already.Once someone steps up, the others will say, oh fuck now it’s on.’If I’m going to petition anything, I’ll run for the modular game system. A system whereby the games are scalable as they are on computer, but the hardware is standardized, hotswappable (on the fly plug and play), and in a proper market, under competition.If there was more than one company making hard drives for the 360, 120gb hard drives wouldn’t cost 160 bucks. I’m not going to go on a tirade therein, but my point is that if we had an open online community, coupled with a modular game system, we wouldn’t be that far from where we are now.Think about it: You buy an Arcade bundle, you add shit to it, right? It’s been the classic arguement I’ve been making, because the modularity is most fluff.What I’m talking about is chips, memory, harddrive, video processor, physX chip, etc..Much like a computer, but now it’s made by fucking Tonka so everyone gets down with it. Everybody understand it. It’s accessible to the public. Now it’s not a computer, it’s a game system. Right?There’s no difference between a console and a computer, except for how proprietary it is (I can only use Wii, Sony or Microsoft hardware).There would be no difference between today’s gaming industry and that one, except the hardware is all standard! The operating system is standard! Now it’s all on the same playing field.Writing games becomes infinitely easier, you’ve got casual gamers who have three hundred dollar systems, you have hardcore enthusiasts who sprung for the two thousand dollar package. etc..