Razer announces limited edition Mass Effect 3 peripherals

When it comes to ramping up the pre-release marketing for Mass Effect 3, it’s fair to say that Electronic Arts (EA) has all its bases loaded.

Moreover, having today added a wacky stunt concerning free copies and weather balloons to a raft of retail pre-order incentives, EA has now announced a range of Mass Effect 3 gaming peripherals.

Likely to appeal to PC users, the gadgets in question have been crafted by Razer and include limited edition version of the Imperator mouse, the Black Widow Ultimate keyboard, the Onza TE game pad, and the Versula dual-sided mouse mat. Like, awesome.

As you can see from the above image, all of Razer’s Mass Effect 3 peripherals are emblazoned with details taken directly from the hit series—such as Commander Shepard’s N7 armor badge and external decals lifted from the Normandy SR2.

Adding in a little extra incentive, the precision $79.99 USD Imperator mouse comes with a code providing buyers with downloadable access to unique in-game content. Similarly unique downloadable content is also attached to the $139.99 USD Black Widow Ultimate keyboard and the $34.99 USD Vespula mouse mat.

Razer has also come up with a limited edition Mass Effect 3 messenger bag,  a limited edition protective iPhone case, and a limited edition set of wireless headphones.

Check out the official Razerzone website to learn more.

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One Comment

  1. Shamsher says:

    Suneel, I agree with sraveel of your comments, especially unrealistic pricing and the console formats requiring a unique system for an entire segment of platform specific titles.However, I do have to disagree about the target audience being small kids. I have two small kids and to be honest even if I was 8 years old most of the Xbox games wouldn’t appeal to me the way that Wii games would. My parents wouldn’t have let me play Halo 3, for example, but they had no issue with Asteroids or Super Mario Bros.Also, more employment doesn’t mean more generic. Specialization leads to more focus in specific areas. An easy example is producers who think they know everything about game audio, or more appropriately, ones who assume they know everything. A lot tends to get missed, unless the producer is a super audiophile (which in some cases is true, but rarely). In such cases they hire an audio director, like me Even more importantly, animation! Folks might think eh, 4 or 5 animators will be enough! , but man, this really isn’t true for an RPG these days.Anyway, I know quite a few PC aficionados who don’t go near consoles for many good reasons, some of which you mention, but it might be emotion partially that drives your responses. Call me crazy, but I’d wait a few years. The PC will be back on top soon enough as a viable platform.

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